Super Smash Bros Ultimate: Fighter Adjustment & Patch Notes in Update 7.0
Bandai Namco Studio and Sora’s crossover game, Super Smash Bros Ultimate, is luring new users enormously. As we know, it is only developed for Nintendo Switch as a part of Super smash bros fifth installment. To make the game more exciting, here is the complete breakdown of the newest update, 7.0 that went live recently. Check it out to learn about the latest fighter modifications and other patches with ease.
MAJOR BUFFS:
The full details of the latest patches and modifications are as follows:
1. Dark Samus or Samus:
- Extended launch distance in up smash attack.
- Enhanced the beginning power of the attack in the Dash attack.
- Extended launch distance in up smash attack.
- Enhanced the shield size.
- Enhanced the power of mid-air grab.
- Extended launch distance in an up throw.
- Briefly build the right arm invincible of Dark Samus only after activating shield.
- Enhanced the amount of attack detection time that lasts for mid-air grab.
- Extended launch distance in down smash attack.
2. Sheik:
- Enhanced the down smash attack speed that made it convenient to attack several times.
- Extended launch distance for the up special explosion.
- Enhanced the grabbing range of immobile grab.
- Decreased damage when landing after utilizing a special neutral move in mid-air.
- Boosted size of the shield.
- Decreased the damage of side special after utilizing such a move in the air and on the ground.
3. Zelda:
- Enhanced, the amount of attacking time detection lasts alongside with special side range of serious damage.
- Enhanced the size of the shield.
- Extended launch distance along with increased power of side tilt attack.
- Extended launch distance along with increased power of the special down attack.
- Enhanced up air attack range, the amount of time attack detection lasts.
- Extended up air attack launch distance when an attack in the high damage range.
- Decreased damage of neutral air attack when landing after utilizing the move and made it convenient to attack several times.
4. Young Link:
- Extended launch distance of Up smash attack.
- Enhanced the size of the shield.
- Extended launch distance of Up air attack.
- Modified mid-air grab launch angle.
- Extended launch distance of forwarding throw.
- Enhanced the opponent time in the damage animation.
- Enhanced the hitting speed for mid-air grab.
5. Dr. Mario:
- Enhanced the power of side tilt attack along with extended launch distance.
- Extended launch distance of up special when the attack in the high damage range.
- Enhanced the power of down-tilt attack alongside shortened launch distance.
- Enhanced the neutral air attack power in the high damage range and extended launch distance when an attack in the high damage range.
- Enhanced the amount of time down air attack detection lasts.
6. Ken:
- Modified the launch angle of down-tilt heavy attack.
- Increased the size of the shield.
- Allows canceling the down smash attack into a special move. Decreased the power of attack against shields.
- Made the side special pivoting leg invincible while rotating on the ground attack. Enhanced the power and extended the launch distance when the hit in the high damage range.
7. Toon Link:
- Decreased damage of the dash attack.
- Enhanced the amount of mid-air grab time hit detection lasts.
- Extended launch distance of down smash attack.
- Enhanced the down air attack power in the low damage range. Extended launch distance when the attack in the low damage range.
- Mode it convenient to side smash attack several times.
- Enhanced back air attack speed.
8. Cloud:
- Extended launch distance of the dash attack when the hit is of high damage range.
- Enhanced the size of the shield.
- Made it convenient to use side smash attack several times.
- Enhanced the speed of down special attack at which the gauge refills with limit charge.
- Extended the launch distance of up smash attack when the hit using the sword tip. Enhanced the attack speed as well.
- Enhanced the up special attack speed of the edge grab timing.
9. Ryu:
- Increased the size of the shield.
- Modified the down tilt heavy attack launch angle.
- Enhanced the enemy’s neutral special downtime when using shield ageist Hadoken. Made it convenient for the character (Shakunetsu Hadoken) to hit several times.
- Made the side special pivoting leg invincible while rotating on the ground attack. Enhanced the power and extended the launch distance when the hit in the high damage range.
- Allows canceling the down smash attack into an unusual move. Decreased the power of attack against shields.
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