Monster Hunter World Update 11.50.00: Patch Notes & General Fixes
Monster Hunter World Update 11.50.00 has arrived for PC for gamers that own Iceborne. The newest update is bringing plenty of modifications to the game such as gears, new monsters, and some quality-of-life upgrades. So, scroll down to check out the full breakdown of the latest Monster hunter world update with ease.
Primary Modifications and Additions:
- Added a new monster.
- Solved a bug where in-game supply items would not be going back when reaching a loadout that contained vacant spaces. Plus, supply items will be discarded that exceed the space limit.
- Added Cut scene that opens the volcanic lands in the guiding region.
- Modified the decoration list order based on skills from item box – Sell items – decorations tab to item box – set decorations – Equipment box or Current equipment.
- Added new Skills, weapon trees, and armor.
- Added seating for the privacy of your Seliana’s room to the welcome message of the Gathering hub.
- Added Kinsects now to the wishlist.
- Allowed players now to make their room public to other users. To modify these settings, head over to the Start Menu, followed by choosing Communication, Rooms and then choosing a specific room.
- Added latest interactable decor
- Added the latest interactable decor in Seliana to the player’s room.
- In the guiding lands, target creatures will show up now in the log. When a creature is drawn out in the guiding areas, creatures already available will not go away as conveniently.
- Lured out monsters will now automatically be tracked in the guiding lands by the scout flies.
- Added exclusive room chat tab.
- Added forgeable armor layered lineup.
- Added the latest rewards for the Tailraider Safari when players discover the secrets of the guiding lands.
- Added the changing music feature to the music player in your room.
- Rare carved items are listed now according to priority. The items and possibilities of earning them have not modified.
General Bug Fixes and Balancing:
- Solved a bug where players failed to catch Glavenus in the traps.
- Solved a bug where Affinity sliding ability would trigger in the Seliana’s Gathering hub hot spring.
- Solved a bug where the head of the Kushala Daora could not be broken under certain situations.
- Solved a bug where the Felynes supporting in the Streamworks would fly with indecent timing.
- Solved a bug where Azure Rathalos would get trapped on the pathways of the outer edges in the Ancient forest.
- Solved a bug where special tracks will not appear in the guiding lands from the Scarred Yian Garuga.
- Solved a bug where tempered blast scale was pinned as an update item rather than tempered scute in the long sword’s Uragaan mod.
- Solved a bug where gamers in the base camps will be able to hit by Lunastra’s hellfire move.
- Solved a bug where if the quest information is unlocked the moment the creature leaves its bound status. Then the creature would be damaged and access a mounted status. In case, quest poster paralyzes or hit a creature and then avoids the quest, and other players make up mount attack.
- Modified invasion rates in quests for Savage Devilijho that it gives a chance of showing in.
- Solved a bug in the Arena quests where Fulgurbugs could be attained from Zinogre.
- Solved a bug where an enemy would fly off of the Barioth’s landing point from a wall.
- Solved a bug where Velkhana will not move its body or gaze to the user’s direction.
- Solved a bug where the quest will not accomplish in case the Dragonrazer attacks Velkhana during a battle in the air.
- Solved a bug where the player would perform an inappropriate animation to the material attained during mining outcroppings.
- Solved a bug where a jumping reload ht would not be trigged when utilizing a Lunging up thrust to scale a wall.
- Solved a bug that created inappropriate behavior when the heavy bowgun’s special scope was utilized when the Ballistics or Mind’s Eye skill was equipped.
- Solved a bug where ammunitions would appear unnaturally when trying to hit after a temporal mantle evade or after attempting the amped element discharge of the charge blade.
- Solved a bug when utilizing the hammer, a player would attempt a finch shot instantly after grappling onto a creature.
- Solved a bug where the hunting horn cannot attempt melodies stocked directly from echo moves.
- The clutch claw can attempt now claw moves after grappling onto a creature while mounted.
- Modified the grapple point priority to make it convenient to grapple onto the areas that the clutch claw attacks.
- Solved a bug where the hitbox for the Wyvernheart of the Clutch claw would not appear in case the gamer sank into the land when grappled onto a creature. It has been solved, so it has now an attack hitbox.
Comments
Post a Comment